We worked on our game, Amir Abdel Haleem and I, trying to deliver a sense of a general daily routine with common decisions students should go through during quarantine. We first searched online for general tips that serves the well-being of the individual during lock-down. We were directed more towards the physical well-being and formulated a survey under the scope of this direction and sent it out to get the results of daily habits of people and what motivates them to workout and stuff like that.
However, afterwards we found that we needed to highlight more on mental and psychological well-being as well as the physical one. So, decided that we will construct our game based on the two aspects creating multiple scenarios that make the player walk through a whole day experience from the nigh before. When the player reaches the end of day he should get a report about his physical and psychological states as well as statistics about the decisions he made extracted from our survey and presented in the End of Day Report.
Our first draft of the game was having all he scenarios done and linked to each other as a setup that can be tested as well as its graphics, but the end of day reports were not ready yet as well as some polishing to the content of the game’s questions was needed still.
The experience of the us building the game made us realize the huge shift we as students are having in our academic experience as well as all the challenges and pressure we are facing to put in our best performance in academics and still maintain balance with everything else and also adapting to the circumstances that were imposed on us because of the spread of COVID-19.
The process overall was beneficial as an eye opener towards life changes that we did not consider it will impact our life heavily but even the minor changes did affect a lot. The minor changes maybe unrecognizable in the beginning but it a have a cumulative effect that may hit hard after short period of time. And from the technical aspect we underestimated the complexity of building the game with a lot of scenarios available in it.